While this randomized promotion technology was developed specifically for the Civil War scenario, that technology found another use in the main game. "For example, you might get the Stonewall Jackson promotion, which gives a bonus for flanking attacks, or the George Pickett promotion, which gives a penalty for charging across open terrain." After that unit goes through battle for the first time, that green promotion is swapped with a random one from a pool of good and bad promotions each named after a Civil War general. To do this, Beach and his team developed a promotion system where every unit, before entering combat for the first time, is considered "green," or untested. "When we started working on the American Civil War scenario, we wanted to come up with a way to reflect the quirks of Civil War generals and the big effect they had on performance," explained Beach. By clicking 'enter', you agree to GameSpot's
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